Make A Game Like Pokemon in Unity | #40 Scene Switching 1 - Creating Portals

Published: 06 March 2021
on channel: Game Dev Experiments
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This is Part 40 of Make a Game Like Pokemon Series in Unity. In this video, we'll start implementing Scene Management, we'll create portals that can be used to switch between scenes. We'll also create a flexible trigger system that can be used to trigger some logic on a game object when the player steps on it.

Join my Patreon to support this series and get access to the Complete Project files ( which also contains some advanced features that are not covered here)
  / complete-project-39632268  

Script files for each part of this series (You can use this to compare with your script and find any mistakes)
  / script-files-for-38708232  

Download the art assets needed to follow along with this series
https://github.com/GameDevExperiments...

0:00 - Intro
0:53 - Create Portal GameObject
4:52 - Triggerable Objects System
15:03 - Refractor how Long Grass and Trainer Fov are Triggered

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