What makes a good story, and why does Genshin fall short?
One point that pretty much everyone can agree on is that people have wildly different perspectives on Genshin’s narrative.
Many love it, and there’s a thriving community of people who dive deep into the lore, explore its hidden web of references and tantalising hints, and speculate about what happened in Teyvat’s past, and what we might see in its future.
But many loathe it too, with constant complaints about bloated dialogue, lack of depth to its conflict, lack of nuance to the characters, and so much more.
I actually find myself agreeing with both perspectives.
How does that work?
00:00 Intro
00:32 Why it matters
01:22 Story hooks
02:46 Presentation • Too many words
04:15 Presentation • Environmental storytelling
06:10 Presentation • Subtext & subtlety
08:20 Presentation • Cinematography
10:10 Depth & breadth • Characterisation
11:45 Depth & breadth • Lore & history
13:40 Depth & breadth • Themes
15:40 Depth & breadth • Consequences
19:21 Other complaints • Time-limited stories
20:27 Other complaints • External content
21:34 Why I'm hopeful
23:16 Conclusion
Genshin Impact is an open-world action/exploration game, available on PC, PS4, PS5 and mobile devices (iOS & Android).
I'm always happy to talk Genshin and other games, streams 3pm UK every Wed/Fri/Sat/Sun
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