Part 28 - This tutorial will teach you how to setup a Player State Machine and many different player states and transitions.
When a player has many complex states, a state machine can make the implementation better because it will allow defined boundaries between the states.
This tutorial will help you get started with creating a 2D platform game using the Godot game engine.
Download the following Game Assets (the link has been changed since recording the original video)
Created by @ansimuz
💡 https://ansimuz.itch.io/gothicvania-p...
Download the ZIP file and the assets are under the warped-caves folder in location
Legacy Collection\Assets\Packs\warped-Caves
Download the following Game Assets (OLD ASSET LINK)
Created by @ansimuz
💡 https://itch.io/queue/c/463790/warped...
Subscribe to my channel for more tutorial updates
🔔 / @rapidvectors
My code scripts are at my GitHub account
🔔 https://github.com/rapidvectors/tutor...
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☕ https://www.buymeacoffee.com/rapidvec...
🎬 Video Chapters
0:00 - Introduction
2:00 - Hit Animation improvement with a Tween Animation
4:15 - Add new player animations
7:00 - New player inputs and GameInputEvents object
11:58 - Create the State Machine
13:39 - Idle State
16:30 - Fall State
19:19 - Run State
26:12 - Jump State (multiple jumps)
34:00 - Shoot Stand State
45:00 - Shoot Up State
49:00 - Shoot Crouch State
53:00 - Shoot Run State
58:00 - Shoot Wall Cling
1:06:26 - Coyote Jump
#godot #godot4 #godotengine #indiegame #indiedev #indiegamedev #tutorialyoutube #gamedev #gamedevelopment #gamedevelopmenttutorial #godottutorial #gdscript #metroidvania #metroidvaniagames
Watch video Player State Machine with States and Transitions: Godot 4.2 Tutorial - Pt 28 - 2D Platform Game online without registration, duration hours minute second in high quality. This video was added by user Rapid Vectors 07 January 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 18,320 once and liked it 369 people.