This Unreal Fest Europe 2019 presentation by AMD's Eric Larsen covers the integration of an FEM-based physics system into an Unreal Engine plugin. It introduces the FEM physics method, then cover aspects of integration including: adding a custom vertex shader to support FEM deformation and fracture; developing a custom importer; developing Blueprint interfaces to support sound and special effects. In additon, a demo with a variety of game objects that can be deformed and fractured interactively is shown.
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