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TRANSCRIPT
Welcome everyone. In this lesson we are just gonna be setting up our Unity project here before we jump into scripting. We'll be setting up our scene, we'll be setting up all the assets we need, as well as setting up the hierarchy and just getting our project basically built, ready for the scripts that we're gonna make further on in this course. So first of all what we want to do is open up a brand new unity project. Here I am in mine right here. What we're gonna do first of all is make sure that we are running basically virtual reality because if you do have a hand track controller VR headset for this one, you can actually test it out inside the editor which is what we're gonna do for this course. And to actually make sure that Unity knows that this project is indeed a virtual reality project. We want to basically tell them that, so let's go up to edit, project settings, and then in here, let's go player, and then under the XR settings tab here, what we want to do is just enable virtual reality supported. There we go and as you can see, this information here popped up, should be all good. We can now exit out of this window. Something else we need as well is a unity package and that is going to be the XR legacy input helpers. Now what this is, it is a component that basically can access the position, the rotation, and other information from either the headset, the controllers, basically any sort of XR device. These components can access that information and translate that to movement inside of Unity. Let's go window, package manager, and inside the package manager here, we'll just wait for all the packages to load up. Now the thing about the XR legacy input helpers which is here at the bottom, is that this is not really supported by Unity any more. They are going to have a newer version of this coming out in the future but for now, this is what we're gonna be using. So let's just install this here. And when that's installed we can just exit out of this window here. And now we can begin to import the assets we need. So first of all, what we're gonna be doing is importing our model, now we're gonna use a model hand, you can really use whatever sort of hand model you want but for us, we're just gonna use a robot claw. So here I'm gonna create a new folder, I'm gonna call this one our models, oops, rename this folder here, gonna call this one our models, and all of these assets that I'm gonna be creating now can be found in the included course files which you can download. Or you can go onto the Zenva VR Github repo link which will be down in the lesson summaries, and that will give you the entire Zenva VR library for you to use. And inside of this folder, I'm going to be importing our model and texture for the robo claw right here. Okay so we got that all set up. Now what we need to do is start to actually build our scene because our scene right now, there's nothing in it, and we need to get some basic stuff set up such as a floor, maybe a surface, maybe some objects we can then grab, and then we also need to make our rig which is going to be the actual player and your hands. So what I'm gonna do here is I'm gonna first of all, delete the main the camera, actually no, we're gonna leave the main camera here.
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