Unreal Adventure - Part 25 ( NPC Characters with Behavior Trees)

Published: 01 January 1970
on channel: CodeLikeMe
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Project Files :   / 57822068   .
This is the 25th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay.
In this episode, we are going to set up an NPC character with simple free-roaming behavior using behavior trees. As the NPC character, we will be using the same NPC character we have implemented in this episode(   • AI Navigation with Rootmotion Based L...  ) of the root motion based locomotion system series. The special thing about this character is, the npc also uses root motion based animations and therefore we can see it using more accurate movement behaviors like turning animations. We will first implement the required test function to test free-roaming in the character blueprint itself and then migrate those parts into a behavior tree based AI_Controller class.

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