Lately, I have been playing Starfield and it inspired me to take a look at creating a complex 3D scene using Substance and After Effects.
I had an absolute blast working on this and used this project to test 3D workflows in AE and the upcoming Send To AE from Substance Painter feature.
The ground plane is 2.4 million poly mesh. I made 52 copies of the plane in the scene to create the terrain. The foreground rocks were created in Substance Modeler. I also used Substance 3D Assets for meshes and materials that I then textured in Substance Painter.
Let me know if you are interested in a full tutorial on this project.
Audio track: https://uppbeat.io/
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