This piece of work contains no 3d geometry. By procedurally created 6 set of textures, 6 planar planes are displaced by height maps to form this water pistol. I have similar works like this but this time I made the displacement system like "plastic injection molding" with thickness. So the best way to show this, was defining a material like translucent plastic shell. I hope you like the result.
You can get more info about the project on my artstation page.
https://www.artstation.com/artwork/eR...
You can find a similar project which is an handheld game console by this link:
https://www.artstation.com/artwork/zx...
0:00 Introduction sorry for this kind of poisoning
3:31 Heightmap Modeling pistol's outer shell
2:47:44 Heightmap Modeling pistol's inner shell
2:53:58 Exporting for the first time
2:56:26 Adding Planes and defining materials in Modo
3:11:26 Revisions on shell textures and materials
3:32:16 Heightmap modeling pump system
4:20:52 Exporing Pump textures and material settings in Modo
4:34:59 Finalization
Watch video Tutorial - Procedural Heightmap Modeling with Substance Designer online without registration, duration hours minute second in high quality. This video was added by user Cem TEZCAN 13 November 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 25 once and liked it 3 people.