RogueLike - Added simple ai attacking, ricocheting like zelda, scrolling combat text

Published: 03 June 2013
on channel: xilexposure
202
2

Figuring out how the events should be processed and determining some of the limitations. I currently don't like how the ricochet code has to flop the query flags for the broadphase AABB. I need to find a better solution to this.


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