#Blenderexport #Rigify #fbxexport
In the last couple of weeks I tried to gain all the necessary information and skills in Blender to get an 3d character with textures, a rigg and all of its animated actions (or NLA stripes) into an FBX with a file size limit of 3.5 MegaByte. The file size was especially important for the 'Spark AR' software, which is createing AR filters.
Today I want to talk about file optimization & FBX export. For sure the export settings are important, but there are some more steps for preperation which can improve your final exported file size.
I'm talking about a 3D character, a rig, a texture and some animation.
Time stamps:
0:00 - Logo
0:03 - Intro
0:45 - What influence File Size?
3:04 - Before Export
4:04 - Export Pipeline
4:22 - Export Pipeline: Bake Action to Game Rig
6:22 - Export Pipeline: Arrangement and Settings in NLA Editor
7:48 - Export Pipeline: Export Settings
9:31 - outro
👉 CG Dive Gumroad Course:
https://gumroad.com/a/907023475
👉 CG Dive Youtube:
/ @cgdive
References:
• Blender 2 8 FBX Export T pose Error
Watch video File Size Optimization & FBX Export? #05 | Blender 2.9 | Tutorial / Guide online without registration, duration hours minute second in high quality. This video was added by user 25games 03 June 2021, don't forget to share it with your friends and acquaintances, it has been viewed on our site 19,296 once and liked it 284 people.