How to Make a 3D VTuber Avatar From Scratch, Part 3.5: Previewing Shaders, Normal Mapping, & More

Published: 27 July 2021
on channel: Mako Ray
38,590
1.2k

Wingfox-Sponsored Blender/Substance Painter Tutorial (use coupon code WFF15 for 15% off): https://www.wingfox.com/c/8259_34342_...

Part 3 and a half of a series in which I guide you through the overall process of creating a 3D virtual avatar starting from nothing for use in VRM applications and VRChat, using Blender and Unity. Here we talk about everything I forgot to mention or got wrong in the previous part, including easier ways to unwrap certain UVs, seeing how your model will look with shaders, and a very confusing dive into normal mapping.

ArtStation of the guy who gave me advice: https://www.artstation.com/bluej
Stripes in Substance Painter:    • Projecting Lines/Stripes - Substance ...  
VRChat Unity Doc: https://docs.vrchat.com/docs/current-...
Poiyomi Shader: https://github.com/poiyomi/PoiyomiToo...
Poiyomi Tutorials:    / poiyomi  

0:00 Oops
0:39 Alternate Shirt Unwrap Methods
3:38 Easier Eye Outlines
5:10 The Elbow Bend
6:16 Object/Material Assignment Options
10:33 Wingfox
12:13 Seamless Stripes
12:34 Testing Materials in Unity
23:38 Two Idiots Who Don't Know How to Normal Map Teach You How to Normal Map

#vtuber #tutorial #blender

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