NZGDC17 - [ Procedurally generated talk name ]

Published: 15 January 2018
on channel: NZGDA
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[ Procedurally generated talk name ] - Rox Flame (@dynacorpgame)

Many [ ROLE IN GAMES INDUSTRY ]'s are often [ EMOTION ] when [ TECHNIQUE ] [ EFFECT ] on [ TYPE OF GAME ] [ "takes too long" OR "there isn't enough content" OR "demands replayability" ]. Drawing inspiration from [ ADJECTIVE ] techniques in [ CUTTING EDGE PROCGEN METHOD ] and [ OLD CLASSIC PROCGEN METHOD ], we will [ VERB ] through examples that illustrate how to [ SIMPLE PROCGEN METHOD ] and [ VERB ] problems with [ RANDOM PROCGEN METHOD ].

This talk may or may not [ "be procedurally generated" OR "catch on fire" ] ...

New Zealand Game Developers Conference - www.nzgdc.com


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