Fingers: Simple, yet powerful multi-touch gestures for Unity

Published: 02 February 2016
on channel: Jeff Johnson
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Download Fingers Here: https://assetstore.unity.com/packages...

Fingers is your one stop choice for all gesture handling in Unity. Fingers has been tested and runs great on MAC, Windows, iOS and Android.

With Fingers, you get all the common touch gestures you are used to built in. This includes: tap, double tap, long tap, pan, rotate, scale and swipe gestures. In addition, creating your own custom gestures is simple and easy.

Fingers has a similar architecture to UIGestureRecognizer from iOS, but is built using all C# code and will easily run on any platform that has a mouse or touch screen. In fact, these gestures worked so great, I am using them for an Android drawing app instead of the native Android gestures!

The Event System can be used as well which allows gestures to be restricted to UI elements or passed through other UI elements such as text or panels.

Gestures can be executed simultaneously or exclusively (the default). In addition, gestures can require other gestures to fail (such as a tap requiring a double tap to fail).

Fingers requires knowledge of C# and Unity scripting to integrate, but the number of lines of code to get up and running should be minimal. A demo scene and script is provided to show you how the gestures work.

Fingers uses inches by default to measure distances for certain thresholds, but this can be changed via properties on the gestures.

When using Fingers with Unity Remote, you may want to temporarily disable mouse handling via script property.

Please see the included Readme.txt file and tutorial video for a more in-depth guide.

I'm Jeff Johnson and I created Fingers just for you. Please email [email protected] if you have questions or feedback.


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