[ArchViz] Thumbstick locomotion & gravity with the standard VR template - Unreal Engine 4 Tutorial

Published: 08 January 2018
on channel: Marco Ghislanzoni
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This step-by-step tutorial shows how to implement thumbstick (aka gamepad or joystick) locomotion as an alternative to teleportation in the standard VR template.

It adds the ability to walk up and down stairs and ramps, making it particularly suited for ArchViz.

This method differs from the one in my other tutorial here (   • Using thumbstick locomotion with the ...  ) because it uses a Character instead of a Pawn.

*NOTE*: To keep it simple, this implementation is for a seated/in-place experience. Rotations will be inaccurate if you use it for a room-scale experience and start moving around IRL. This can be fixed implementing a roto-translation of the VR origin so the camera parented to it pivots around its vertical axis as expected. I may cover this in a future tutorial if anyone is interested.


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