This talk is a presentation of a practical method I evolved over the years to address a common early game design challenge faced by learning clients (that is, clients looking at a serious game or for training). That challenge is clients presenting an unrefined goal, like "we want players to understand X and Y and Z."
Over years as a serious game designer and learning designer, I've used many techniques to unpack this into a a high-level framework for a game design, and have focused on a values-based exploration of the client problem.
Here I will present my current technique for moving from unrefined learning goal to a value-aligned game structure addressing game-goal, sub-goals, and play dynamics.
Watch video Unpacking values: A laddering technique for value mapping game design | Rich Durham | NZGDC 2024 online without registration, duration hours minute second in high quality. This video was added by user NZGDA 10 November 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 84 once and liked it 4 people.