This video showcases 4 API scripts that can be used to speed up combat when running groups of monsters. Note this functionality is only available for Pro subscribers.
Below is the list of scripts used in this video, where they can be found, and additional documentation on each script. If you're not familiar with how to install scripts, check out this video • How to Install Roll20 API Scripts .
Token Name Number - Available in Roll20 API Script Library - Forum post - https://app.roll20.net/forum/post/127...
Group Init - Available in Roll20 API Script Library - Additional Documentation - https://wiki.roll20.net/Script:Group_...
GroupCheck - Available in Roll20 API Script Library - Forum post https://app.roll20.net/forum/post/363...
Apply damage - Code here - https://gist.github.com/joesinghaus/9... - Forum post - https://app.roll20.net/forum/post/363...
Commands Used in Video:
The syntax for TokenNameNumber is:
%%NUMBERED%%
Group Init Configuration commands
!group-init --del-group 1
!group-init --add-group --Bare initiative_bonus|current
!group-init --add-group --Bare npcd_dex_mod|current
Some folks have said that these commands work better for them, so if you find your initiative bonuses are way too high, try these instead:
!group-init --del-group 1
!group-init --add-group --Bare initiative_bonus|current
!group-init --add-group --Bare npcd_dexterity_mod|current
To Run Group Init, select a group of tokens, and then use this command (or make it a macro)
!group-init
To make a Dexterity save with GroupCheck, select a group of tokens and enter this command:
!group-check --Dexterity Save
The code I ran to use GroupCheck and ApplyDamage
!group-check {{
--?{Save|Dexterity|Constitution|Wisdom} Save
--process
--subheader vs DC ?{DC}
--button ApplyDamage !apply-damage
~dmg [[?{Damage}]]
~type ?{Damage on Save|Half,half|None,none}
~DC ?{DC}
~saves RESULTS(,)
~ids IDS(,)
}}
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