FPS sample - enemy cover

Published: 09 May 2024
on channel: János Turánszki
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The FPS sample script has been updated with enemy logic to find cover locations automatically. The search is done on the voxelized version of the scene, and path finding. The logic behind it is that when the enemy gets shot, it starts searching for a cover in a random direction away from the player. If it finds a location that is invisible to the player, it will try to run there. For this, there is a simple built in lua function called SearchCover() now.

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