In this video, we'll continue from where we stopped in the previous one, delving deeper into the Modeling Tools in Unreal Engine 5.4. We will start by exploring Polygroups and discussing how they are useful within the Model and Mesh categories when identified by their Polygroup IDs. Additionally, we'll cover some key concepts like voxels and touch on baking textures, alongside a brief overview of attribute tool categories.
- Here's the link to part one: • #UE5 Series: Modeling Tools in UNREAL...
- You can check out our tutorial on UV mapping in the Modeling Toolsethere: • #UE5 Series: UV Mapping Tools in UNRE...
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- Check out my Unreal Engine playlist for more videos like this one: • UNREAL Engine Series
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Timestamps:
00:00 Let’s Get Started
00:38 Polygroups
06:16 Model
26:08 Mesh
41:50 Voxel
43:48 Bake
51:33 Attrib
- Some of the assets featured in this tutorial are sourced from the Broadcast Studio asset pack, available on the Marketplace:
https://www.unrealengine.com/marketpl...
- Background Music by @Limujii
- Intro music by @Limujii-Sweet Talks: • Limujii - Sweet Talks [FTUM Release]
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