Arm hosted a full-day of technical sessions aimed at providing graphics developers a wealth of best practices and learning experiences from studios shipping games with Vulkan and GPU dev tech and driver engineers. The overall goal of the day is for developers to learn how to get the most out of Vulkan in their engine, application or title.
Speaker: Alex Smith (Feral Interactive)
Join the Khronos Community - Get help, share your project and discuss computer graphics: https://khr.io/ww
Find the Vulkan spec, tutorials, tools and more at: https://vulkan.org
Vulkanized 2018: https://khr.io/vulkanised2018
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