Auto Fade In & Fade Out on Level Start – Unreal Engine Animation

Published: 17 May 2025
on channel: Rambod Dev
105
9

Learn how to automatically play fade-in and fade-out UI animations right when your level starts in Unreal Engine, with no code required. This focused tutorial shows you step-by-step how to set up your widget, animate with UMG, and trigger the effect from the Level Blueprint using Blueprints only.

You'll see exactly how to prepare your WBP_Title widget with fade-in and fade-out animations, add it to the viewport, and control the timing and sequence so your splash screen or title card fades in smoothly at the start, then fades out automatically. All setup and logic are explained clearly for beginners.

This method is perfect for splash screens, intro titles, or any UI that needs to appear briefly on level load and then disappear without user input. You can also reuse this logic in other Blueprints to trigger UI animations anywhere in your project.

If you have any questions or want to see more on Unreal Engine UI and animation, check out my Smooth Fade UI Animation tutorial here:
   • Smooth Fade UI Animation in Unreal Engine ...  

What you’ll learn:
How to set up fade-in and fade-out animations in a widget
How to trigger animations automatically on level start
Using delays for perfect timing
Removing the widget after the animation completes
How to expand this system to other Blueprints

This video was inspired by a viewer question – if you have questions, leave them in the comments and I’ll try to cover them in future tutorials.

Don’t forget to subscribe to Rambod Dev for more bite-sized Unreal Engine guides, UI tips, and animation tricks!

Chapters:
0:00 Intro & Comment
0:17 Preparing the Widget
0:38 Setting Up Fade Animations
1:35 Blueprint Setup in Level
4:20 Demo & Outro

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