The making of a BATTLETECH mission

Published: 10 September 2024
on channel: Pelikopteri
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How do you design for BATTLETECH? Oh, it ain't so easy but now the secrets come out as the creators of the 2018 megagame come to the stage and reveal their design secrets. Here you have the great minds of Mike McCain, Mitch Gitelman, Chris Klimecky and Chris Aardappel opening up their minds and ideas about BattleTech game design .
Video originally from 2018. Not previously released in Youtube.

On stage :
Mike McCain
Creative Director/Art Director, Harebrained Schemes
Mitch Gitelman
Founder and Studio Manager, Harebrained Schemes
Chris Klimecky
Lead Producer
Chris Aardappel
Lead Engineer

Pelikopteri esittää
(C) 2024 Mediapalvelut
Yhteistyössä: https://www.v2.fi/

Toimittaja: Jukka O. Kauppinen
Grafiikka: Niklas Isberg
Intro/outro: Saku Tiainen, Antti Miettinen, Kraku

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https://www.v2.fi/

About This Game
From original BATTLETECH/MechWarrior creator Jordan Weisman and the developers of the award-winning Shadowrun Returns series comes the next-generation of turn-based tactical 'Mech combat.
The year is 3025 and the galaxy is trapped in a cycle of perpetual war, fought by noble houses with enormous, mechanized combat vehicles called BattleMechs. Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war. Upgrade your starfaring base of operations, negotiate mercenary contracts with feudal lords, repair and maintain your stable of aging BattleMechs, and execute devastating combat tactics to defeat your enemies on the battlefield.
COMMAND A SQUAD OF 'MECHS IN TURN-BASED COMBAT
Deploy over 30 BattleMechs in a wide variety of combinations. Use terrain, positioning, weapon selection and special abilities to outmaneuver and outplay your opponents.
MANAGE YOUR MERCENARY COMPANY
Recruit, customize, and develop unique MechWarriors. Improve and customize your dropship. As a Mercenary, travel a wide stretch of space, taking missions and managing your reputation with a variety of noble houses and local factions.
TAKE PART IN A DESPERATE CIVIL WAR
Immerse yourself in the story of a violently deposed ruler, waging a brutal war to take back her throne with the support of your ragtag mercenary company.
CUSTOMIZE YOUR 'MECHS
Use your MechLab to maintain and upgrade your units, replacing damaged weapon systems with battlefield salvage taken from fallen foes.
PVP MULTIPLAYER & SKIRMISH MODE
Customize a Lance of 'Mechs and MechWarriors to go head-to-head with your friends, compete against opponents online, or jump into single-player skirmish mode to test your strategies against the AI.

PDXCON 2018
by Paradox Interactive
PDXCON 2018, a public convention for Paradox fans worldwide. Attendees will have exclusive chances to meet the creators of their favorite games and their fellow fans in the community – and will be the first in the world to hear Paradox Interactive’s newest announcements.
“PDXCON is our biggest gathering of the year for our most dedicated fans and veteran players, and it’s only proper that they should be with us when we announce our latest game,” said Johan Andersson, EVP Creative Director at Paradox Development Studio. “Our fans know that titles from PDS need to meet a certain standard for us to add them to our catalog, and that’s why we’re sure this next game will excite even our toughest critics of all, in person at PDXCON – our veteran players.”
“Since joining forces with Paradox last year, our studio has been eager to meet more of their famously dedicated community,” said Lennart Sas, founder of Triumph Studios. “We can’t wait to show them, and our own loyal fans, what we’ve been up to. Whether you’re a Paradox fan or you’re an Age of Wonders veteran – or, in many cases, possibly both – we’re excited for everyone in the community to meet us, and each other. I can’t wait to see you all at PDXCON!”
Paradox Interactive is a leading global publisher of strategy games for PC and console. The company has developed and published a world-renowned catalog stretching back to 1999, with players hailing from all around the world.

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