NO MAN'S SKY PS5 ULTRA HARDCORE PERMADEATH! The Search For Tech & Modules! NMS 5.12 Gameplay LIVE

Published: 01 January 1970
on channel: ballisticola
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7

It's back! PermaDEAD! The final (hopefully) rules set! Today is all about searching for tech & modules.

Things you can expect during my streams:-
-Ultra hardcore permadeath rules set, PermaDEAD, where I restrict myself to limited inventory slots and technology. Often I play hudless for extra difficulty.
-Chilled out, no rules exploration gameplay, where I wander around planets.
-Ship hunting and cataloguing their stats for future travelers to buy.
-Creative glitch base building. Using useful glitches it is possible to make far more impressive bases. So far I've created one major base, Starbug from Red Dwarf. I have many more planned, including The DeLorean time machine from Back to the Future.
-Live patch notes for new updates. (Current version 5.12)

My live streams are usually about 4 hours long every weekday from around 2pm GMT. I play on PS5.

No Man's Sky (NMS) is a procedurally generated space exploration survival video game by developers Hello Games. First released in 2016, receiving multiple free updates, the game has grown in popularity, and has amassed a strong community of fans.

PermaDEAD The Rules

FUNDAMENTAL RULES
1-HARDEST PERMADEATH SETTINGS IN SOLO
2-NO USE OF UNITS OR NANITES [1]
3-OWN ONE C CLASS FIGHTER/INTERCEPTOR/SHUTTLE AT A TIME [2]
4-OWN ONE C CLASS MULTI-TOOL AT A TIME [3]
5-EXCEPT RUSTED TECH, YOU CAN ONLY USE "MOVEMENT" AND SCANNING MODULES [4]
6-NO CREATING ION BATTERIES, LIFE SUPPORT GEL OR LAUNCH FUEL [5]

LIMITED STORAGE
7-NO EXOSUIT SLOT UPGRADES
8-NO NUTRIENT PROCESSOR
9-NO STORAGE CONTAINERS [6]
10-EXOCRAFT CAN BE UPGRADED, BUT CANNOT BE USED FOR STORAGE [7]
11-NO FREIGHTER

12-ONE SLOT REFINERS ONLY
13-NO VEHICLE RECALLING [8]
14-NO MINOTAUR
15-YOU CANNOT USE PORTALS
16-NO DUPLICATION GLITCHES OR SAVE RELOADS

ANY RULE BREAK HAS A PENALTY...THE DESTRUCTION OF ALL MODULES! FURTHER RULES BREAKS RESULT IN SAVE DELETION! [9]

[1] No deliberately breaking the rules to spend units and nanites.
[2] A C CLASS FIGHTER/INTERCEPTOR/SHUTTLE WITH 32 CARGO SLOTS & 30 TECH SLOTS (OR LOWER). YOU CANNOT LEAVE A SYSTEM WITH ANYTHING ELSE. If you own more than one ship, you must scrap the rest before you leave a system.
[3] Interceptor multi-tools cannot be fitted with another mining beam. If you own more than one, you must scrap the rest before you leave a system (except in the rare situation at the start where you can't).
[4] ONLY MOVEMENT, PULSE ENGINE, HYPERDRIVE & SCANNER modules. This does not include upgrades made via blueprints or bobbleheads.
[5] You can still use them if you find them. NO EATING ANIMALS OR THEIR "OFFERINGS".
[6] Including the Exo-Skiff storage.
[7] Except for resources collected while using the exocraft.
[8] An exocraft can only be used straight off the geobay. If you remove the geobay YOU MUST DESTROY THE RESOURCES THAT MADE IT. Ships can be called from landing pads and beacons using Navigation Data. This rule also extends to calling the Anomaly to escape danger.
[9] This is a 3 strike rule, with the exception of breaking the rules when you have no modules, in this case it's directly to save deletion. Deliberately breaking the rules instantly triggers a save deletion.

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