Quixel artist Eoin O'Broin goes through the steps of creating a photorealistic meadow scene using Megascans in Unreal Engine 4. Learn everything from importing Megascans assets and creating master materials, to lighting and scattering assets to create a dense scene.
For more on Megascans: http://megascans.se
Timestamps:
00:25 Introduction To Megascans
00:45 Importing Megascans Assets To UE4
03:24 Creating Opaque Master Material
13:53 Creating Foliage Master Material
19:24 Setting Up LODs
23:15 Landscape Overview
25:42 Creating Cliffs
29:18 Lighting And Post Processing
35:32 Scattering Rock Assemblies
39:07 Scattering Foliage
48:55 Rock Blending Technique
Rock 3D Assets Used:
https://megascans.se/assets/rbBaw
https://megascans.se/assets/rbirV
https://megascans.se/assets/qkbtz
https://megascans.se/assets/qivfi
https://megascans.se/assets/rcygo
https://megascans.se/assets/qcztS
Twig 3D Asset Used:
https://megascans.se/assets/rb0gufa
Foliage 3D Assets Used:
https://megascans.se/assets/qmBrl
https://megascans.se/assets/rbDjZ
https://megascans.se/assets/rbEkI
https://megascans.se/assets/rbojr
Watch video Create a Photorealistic World in UE4 online without registration, duration hours minute second in high quality. This video was added by user Quixel 20 July 2017, don't forget to share it with your friends and acquaintances, it has been viewed on our site 1,492,527 once and liked it 27 thousand people.