Weapon Idle Animation // Make An FPS in Godot 4 (E22)

Published: 21 March 2024
on channel: StayAtHomeDev
7,099
229

In this video, we’re creating a procedural idle animation for our weapons when the player does not move.

🔥 GET THE SOURCE FILES ►►   / stayathomedev_  
👉🏼 FREE BASIC FPS SETUP SOURCE FILES ►► https://github.com/StayAtHomeDev-Git/...

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✅ Basic FPS Setup Video ►►    • Make An FPS in Godot 4  
✅ FPS State Machine ►►    • E07 - State Machine Introduction // M...  

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0:00 The Godot FPS Project
0:22 Why Procedural Animation?
0:53 Adding To Our Sway Animation
1:30 Weapon Resource Adjustments
2:12 The Idle Animation Code
3:24 Getting Random Sway With Noise
4:01 Animating the Weapon While Idle
5:03 Why Adjusting Values Is Important
5:48 Final Results
6:02 Using Boolean Variable to Reset
6:41 More FPS Tutorials

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This series is part of my sponsored Godot FPS Project where we will walk through how to create an 3D FPS game in Godot 4, step by step. I won't be skipping any steps in the process and everything will be sequential video to video.

This initial basic FPS setup project is available for free to download and use using the MIT license via the link below. For all future videos, the project source files will be available to my GitHub Sponsors.

Joining my Patreon in one of the 3 tiers will give you:

access to the private Discord channel
your name in the project README
early access to tutorial videos
power to vote on what mechanics get covered in future videos
full access to the project source files to use in your own projects

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STAYATHOMEDEV ►► https://stayathomedev.com
TWITTER ►►   / stayathomedev  
GODOT ASSET MARKETPLACE ►► https://godotxc.com/

#godot #godotengine #fps


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