Testing out UE4 features, SSGI ( Screen Space Global illumination ) + LPV ( Light Propagation Volumes ). This is my first time using Quixel Megascans to create an environment! It was impressive how easy it is to setup.
80% of the mesh is 8k textured, and the rest is 4k... its very not optimized, and i got around 25-30 fps viewport (not fullscreen) running on GTX 1650 SUPER 4GB GDDR6.
Sorry for very rough cut, i'll make better demo scene :)
Watch video Unreal Engine 4.25 SSGI + LPV - Quixel Megascans Environment Demo online without registration, duration hours minute second in high quality. This video was added by user Faiz Poerwita 11 September 2020, don't forget to share it with your friends and acquaintances, it has been viewed on our site 2,70 once and liked it 4 people.