On my recent trip to the Grinding Gear Games studio I had a chance to interview Mark and Jonathan, game designers on Path of Exile 2 as well as play the game for a extended session - In part 2 we talked about campaign design, gear progression, taking risks and making the best leveling experience for the widest range of players.
Part 1: • PATH of EXILE 2: How Fixing Melee is ...
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Thanks to GGG for covering flights and Jonathan for sharing his home with my family for my stay - it would not have been financially viable to do this trip otherwise.
Timestamps:
0:00 - Overhauling the Game Again and Again
1:49 - Being Unafraid to Take Risks
3:34 - Flasks Charges From Monsters Reconsidered
4:56 - Checkpoints
6:14 - Chris Wilson on Flasks
6:36 - Leveling Skills Through Drops
12:18 - Making Support Gems Meaningful
16:31 - Attribute Requirements
18:05 - More Impactful Attributes
20:57 - Gold & Gear Progression
23:02 - Subtle Deterministic Loot Drops
24:08 - Secret Loot Areas
24:27 - How Exploration Helps Progression Balancing
25:08 - Secret Quests
26:45 - "Unique" Rare Monsters
28:35 - Making EVERY Area Interesting
30:27 - Making Campaign Reruns Better
32:14 - Doing Procedural Generation Right
33:09 - Giving Players the Loot They Need
#pathofexile2 #pathofexile
Watch video PATH of EXILE 2: Taking More RISKS to Make the Best ARPG Campaign - Exclusive Interview PART 2 online without registration, duration hours minute second in high quality. This video was added by user ZiggyD Gaming 01 January 1970, don't forget to share it with your friends and acquaintances, it has been viewed on our site 86,65 once and liked it 2.7 thousand people.