Fully-Animated Virtual Production (2 of 5). FBX export from Unreal to Maya

Published: 24 January 2023
on channel: Derek Flood
4,389
66

Series on integrating Unreal Engine (UE5) into a CG animation pipeline. This is also known as fully-animated virtual production or in-engine virtual production.

Part 2: Exporting animated meshes, cameras, and lights from Unreal to Maya. We will use this to perfectly match the light and shadows from Unreal in Maya.

Bonus Tip: You can export texture maps from UE with "Asset Actions / Export"

0:00 Camera export
1:30 Geometry export for shadow casting
2:16 Light export
3:51 Importing into Maya
4:53 Matching light and shadows of Unreal in Maya

Unreal Engine playlist:    • VAD Maya to Unreal Lookdev: Import FB...  


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