Today we begin our discussion of computer graphics. So we ended last episode with the proliferation of command line (or text) interfaces, which sometimes used screens, but typically electronic typewriters or teletypes onto paper. But by the early 1960s a number of technologies were introduced to make screens much more useful from cathode ray tubes and graphics cards to ASCII art and light pens. This era would mark a turning point in computing - computers were no longer just number crunching machines, but potential assistants interactively augmenting human tasks. This was the dawn of graphical user interfaces which we’ll cover more in a few episodes.
Pre-order our limited edition Crash Course: Computer Science Floppy Disk Coasters here!
https://store.dftba.com/products/comp...
Produced in collaboration with PBS Digital Studios: / pbsdigitalstudios
Want to know more about Carrie Anne?
https://about.me/carrieannephilbin
The Latest from PBS Digital Studios: • All PBS Digital Studios videos
Want to find Crash Course elsewhere on the internet?
Facebook - / youtubecrash. .
Twitter - / thecrashcourse
Tumblr - / thecrashcourse
Support Crash Course on Patreon: / crashcourse
CC Kids: / crashcoursekids
Watch video Screens & 2D Graphics: Crash Course Computer Science #23 online without registration, duration hours minute second in high quality. This video was added by user CrashCourse 09 August 2017, don't forget to share it with your friends and acquaintances, it has been viewed on our site 360,16 once and liked it 8 thousand people.