In this tutorial, Galen goes over how one can easily create procedural cliffs and a full canyon with the help of Dash in Unreal Engine 5. To achieve this fully editable realistic result he used Path Scatter and Surface Scatter together with a spline and masking features in Dash.
Combining the tools in Dash like this makes sure the results are very flexible and can be easily re-adjusted to fit any possible design changes.
If you end up trying this yourself, please share it with us, either on our Discord or by tagging us on social media, we love to see how you are using Dash in UE5.
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00:00 Introduction
00:37 Assets Used
01:18 Drawing the Canyon Shape
01:55 Creating the Canyon Base
03:25 Scattering on the Ground
04:13 Masking the Scatter to the Canyon
05:16 Adjusting the Canyon with the Spline
05:47 Creating a Grid of Rocks
07:12 Rock Slide Physics Simulation
07:35 Other Use Cases
08:03 Final Result
Music Credit:
Meydän - Sacred Refuge
Watch video No Nodes Procedural Environment in Unreal Engine 5 - Dash Tutorial online without registration, duration hours minute second in high quality. This video was added by user Polygonflow Dash 02 April 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 10,186 once and liked it 431 people.