This example uses WebGL and the Three.js library to create a realistic 3D representation of the solar system. The code sets up the scene, camera, and renderer. It creates the sun and four planets (Mercury, Venus, Earth, Mars) as textured spheres. The planets' positions are calculated based on their distances and randomized initial angles. The animation loop updates the position of each planet to simulate their orbit around the sun.
Please note that achieving a highly accurate and photorealistic representation of the solar system requires advanced knowledge of 3D rendering techniques, shaders, and astronomical data. This example provides a basic starting point, but to create a more precise and realistic solar system, additional advanced techniques and data integration would be necessary.
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