Creating Anticipation Poses : How to Use Image Plane Video Reference in Maya for Unreal Engine

Published: 01 January 1970
on channel: Class Creatives
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Class Creative's Maya & Unreal 3D Character Attack Combat Animation Masterclass: Lecture 6.1-6.2: Utilizing Reference to Find Core Poses | Creating Attack Anticipation

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Timestamps

00:13 Image Plane Video Reference
00:33 Step Forward and No Step Pose Planning
01:52 Class Creatives Free Trial
02:32 Timing based on video reference
03:35 Retiming Animation planning
03:51 Workflow: Creating 3 Animations for gameplay
04:21 Pose Creation: Anticipation
04:54 Posing with profile view
05:08 IK/FK Body Anim Space settings
06:58 Posing lower body
08:25 Posing upper body
09:40 Posing Cleanup: Anticipation pose
11:51 Posing Cleanup: Leg adjustments
12:41 Posing: Line of action

Over 9 Hours of video content featuring more than 60 Lectures!

In this foundation course we will be learning the fundamentals of Character Animation and game development. (specifically for the Unreal engine, but this method will also work for other game engines such as Unity).

This masterclass course will provide all the steps necessary to create a top tier elite level combo attack animation utilizing Autodesk Maya and the Unreal Game Engine.

We will cover the following core skill sets:

The planning process for combat attack animation for games

Include single attack weapon based animations

Keyframe animation best practices

Combo attack animation loops

How to utilize motion capture

How to efficiently and quickly retime animation

How to create a 3 hit combo attack animation putting everything we learn in the course together

How to create animations that work with your current idle animations, base animations, and even how to customize poses to create even more flexibility to suit your needs

Lastly we will cover the export process to game engines such as Unity and Unreal

We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles! The software packages that we’ll be covering are:

Autodesk Maya
Epic’s Animation Rigging Tools
Unreal Game Engine

This course will also include all of the rigs necessary to animate and follow along in the course.

You’ll be armed with the knowledge and powerful tools that are utilized in the industry by some of the top professionals in the world.

We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!

Autodesk Maya, Unreal Engine’s Maya Animation Rigging Toolset (A.R.T. for short), and the Unreal game engine.

Why Learn From Class Creatives?

This course features an accredited university level animation instructor who has over 15 years of experience animating both keyframe, and motion capture for studios such as Naughty Dog (Uncharted Franchise), Insomniac (Ratchet and Clank Franchise), Guerilla Games (Killzone Franchise), Sucker Punch (Infamous Franchise), Google, Disney and more. Whether it be a complex hyper realistic animation or a cartoony stylized “Disney” character animation it ALL starts with the fundamentals which we cover in these lectures.


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