The very latest updates to the Khronos family of 3D APIs including OpenGL, OpenGL ES and the upcoming new generation 3D API - Vulkan. Including the Khronos 3D Graphics Ecosystem, OpenGL update, OpenGL ES, the Vulkan Progress Report and Vulkan Demos.
Press release: https://khr.io/fq
Slides from Session: https://www.khronos.org/developers/li...
Feedback forum: https://www.khronos.org/message_board...
Speakers: Jens Owen, Courtney Goeltzenleuchter (LunarG)
Join the Khronos Community - Get help, share your project and discuss computer graphics: https://khr.io/ww
Find the Vulkan spec, tutorials, tools and more at: https://vulkan.org
SIGGRAPH 2015: https://www.khronos.org/news/events/2...
Introduction/Miscellaneous
0:00 - Tom Olson (OpenGL ES & Vulkan Working Group Chair, ARM): "3D Graphic API state of the Union"
1:26 - Neil Trevett (President of Khronos Group, NVIDIA): "The Khronos 3D ecosystem"
11:52 - Andrew Garrard (Data Format Spec Editor, Samsung): "Data Specification Format"
OpenGL section
18:00 - Barthold Lichtenbelt (OpenGL ARB Chair, NVIDIA): "Announcing 13 new OpenGL ARB extensions"
31:50 - Christophe Riccio (Graphics Programmer, Unity): "OpenGL support in Unity 5.3"
OpenGL ES section
36:32 - Tom Olson: "OpenGL ES"
53:28 - Piers Daniel (Driver Engineer, NVIDIA): "NVIDIA OpenGL ES Update"
54:33 - Tobias Hector (Imagination Technologies): "Imagination OpenGL ES Update"
Vulkan section
55:19 - Tom Olson: "Vulkan Update"
1:01:05 - Jens Owen (LunarG): "Working Group progress report - Loaders & Layers: Vulkan SDK (1)"
1:02:31- Courtney Goeltzenleuchter (LunarG): "Working Group progress report - Loaders & Layers: Vulkan SDK (2)"
1:06:20 - Alon Or-Bach (Chair of Vulkan WSI Technical Sub-Group, Samsung): "Working Group progress report - Window system integration"
1:14:10 - Jesse Barker (ARM): "Working Group progress report - Vulkan API changes since GDC"
1:22:16 - Tobias Hector: "Why Vulkan is great"
Vulkan Working Group Members - Bringing Vulkan API to the 3D eco-system
1:37:21 - Jesse Hall (Google, Android Graphics): "Vulkan on Android"
1:40:48 - Dan Ginsburg (Valve): "Vulkan Update"
1:43:40 - Zoltan Hortsin (Chief Rendering Engineer, Kishonti): "Vulkan benchmarking with GFXBench 5"
1:49:19 - Maurice Ribble (Qualcomm): "Vulkan on Adreno"
1:50:36 - Piers Daniell (Vulkan Driver Engineer, NVIDIA): "NVIDIA Vulkan Update"
1:56:09 - Slawomir Grajewski (Intel): Vulkan vs. OpenGL demo
(Thanks to / holzhausge for taking the time to add all the timestamps)
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