How to BUILD Your Game in Unreal Engine 4

Published: 30 June 2020
on channel: Zenva
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TRANSCRIPT

Now that you've got your game, you'll want to share it with people or post it online. Building a game basically means packaging it up in a format that doesn't require the game engine to run. First, we should go to the Project Settings window (Edit, Project Settings...) and click on the Description tab. Here, we can enter in a Project Displayed Title. This is the name of the game. Let's then go to the Maps & Modes tab. Here, we want to tell the game what the starting level will be. Set the Game Default Map to MainLevel. Back in the MainLevel, let's go File, Package Project. Here, we can select our platform. For me, i'm going to select Windows, Windows (64-bit). A window will pop up and we can create a new folder to build our game to. Click Select Folder and the game will begin to build. When everything is done, you can open up the folder and view the game files. In order to open the game, we just need to double-click the StarterProject.exe executable. This will open up the game, allowing us to play.


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