Walkthrough - Candyfloss | 3 Layer Category Based Sound Design Engine for Kontakt 6

Published: 01 January 1970
on channel: Riot Audio
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https://riotaudio.com/product/candyfl...

00:00 Introduction
00:12 Category-based sound engine: Body, Granular, Texture
01:06 Designing a Patch
01:26 Randomize Function
01:55 Layers Page
02:02 Morphing
02:25 Movement
03:03 Other Layer Settings inc Octave
03:13 Layer Filters
03:24 Effects Page
03:36 Dynamics Mapping
04:12 Presets Preview

Full Preset Walkthrough:    • Candyfloss: Presets Walkthrough  

Based on a unique three-layer architecture (BODY, GRANULAR, TEXTURE), CANDYFLOSS is a sample-based virtual instrument for Native Instrument’s Kontakt 6+ that is tailored to producing pads with rich, complex high frequency elements. It draws on 60 organic sounds processed through various forms of granular treatment as a basis for musical sound design. Although technically a sample library, the architecture and resulting sounds are more reminiscent of a synth.

CANDYFLOSS’s pulses, pads and other sounds combine glistening high frequency pearls, frothy mid-range rasps and grainy streaks with close-mic’ed acoustic instrument drones and washes inside an engine that allows for extensive time-based modulation and motion. The result are immediately intriguing patches with a huge depth of sonic interest that evolve over time.

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