Being a level designer back in the 90s

Published: 06 December 2021
on channel: Steve Lee (Level and Game Design)
2K
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This chat is the start of my two-hour discussion with Mackey and Jason, where we talked about discovering level design and getting into the industry, back in the wild west of the 90s games industry.

In Part 2 we talk about they designed and scripted classic missions in the Modern Warfare franchise, which you can watch here:

And in Part 3 we talk about Why Titanfall 1 and 2 were difficult games to design, which you can watch here:

More deep-dive interviews with world-class designers to come in the future, which will be collected into my Developer Interviews playlist, here:

00:00 - Jason starting out getting scammed with a quake editor
02:33 - Mackey discovering he can move the walls in Doom levels
05:36 - Mackey getting contract work with Id, Scourge of Armagon
10:55 - Jason quitting his job to become a professional LD
13:15 - Scraping through his first LD test, using unfamiliar tools
16:25 - Mackey getting his first LD job on Medal of Honor

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