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Reign Of Guilds is a brand new medieval MMORPG that’s just came to Steam Early Access, This game features a primarily first person perspective with an optional third person mode, melee and ranged combat as well as a unique take on casting magic spells with a timing system for more damage.
Aside from that the game features an open world, castle sieges, open world PVP as well as a focus on crafting and economy.
Reign of guilds so far seems like it’s trying to appeal to fans of MMOs such as Mortal Online 2, Darkfall, Gloria Victis and Wurm Online, The game is buy to play and designed as a classic MMORPG where you’ll need to figure out everything for yourself, honestly I could just copy and paste the description for Mortal Online 2 onto this game and you wouldn’t be able to tell the difference.
What do you think about the new MMORPG Reign Of Guilds? is this a hardcore medieval MMO that you think has a promising future or is it too similar to Mortal Online 2? let me know in the comments below!
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-Reign Of Guilds MMO Steam Description-
In Reign of Guilds, one doesn't need to survive, build cabins, or cultivate cabbage. Here, nobody values blisters from a pickaxe or a shovel, but what considered as value are interaction skills with other players, be it either combat or diplomacy, trade or craft.
Some Guilds will go toe-to-toe in deadly battles for the lands, castles, titles, and the throne, while others will win over craft and trade markets without any bloodshed and position themselves on the same level with Counts and the King.
The King, Counts, associations, the Royal Bank, taxes, commissions, expenditure on lands and maintenance of auctions? Let's get this sorted out.
Dynamic combat system from the first person view with full non-target, enabled friendly fire, and a unique system of magical buffs.
A new look at “old” rules and a minimal amount of restrictions.
PvP and PvE only in the open-world.
Loss of experience and drop of items when killed, depending on the karma of the character.
The character development is possible via any of the three ways in any combinations: PvE / Craft / PvP.
B2P monetization.
There are more than 60 castles of different levels on the Eastern and Western continents. Almost every Castle plays a role in capturing of power in the Counties.
The Guilds’ Heads can receive the title of Count. A Count gets the right to receive trading and land taxes from all the players on his territory, but he bears the expenses for maintenance of his possessions.
The Counts will fight for the Royal Throne. The King not only rules over his County and the Royal trade, but he sets the Royal Tax for the Counts by taking some part of taxes collected by them.
The mining and processing of the resources are given in the hands of NPCs, but the Count must maintain the corresponding industries for that.
All players have to do is to collect the resources and transport them to economically advantageous places for processing..
Under the condition of the open-world PvP, only organized groups will be able to ensure effective and secure transportation of the resources.
Collected taxes of all levels must also be transported from the main castles to the branches of the Royal Bank.
The multi-level craft system. Up to 27 thousand of variations of characteristics for a single item. The wear and tear gradually cause items to lose their characteristics.
There are associations of Traders, Craftsmen, and Mercenaries in each County. Each Association has its own auction which is ruled by its Head Guild. Not only it sets the number of commissions, but also it is able to completely block the access to the auction by Guilds, Counts, and the King.
Unique dynamic balancing mechanics of venders which regulates the trade with NPCs and works based on the principle of the law of demand and supply.
Tags
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Reign Of Guilds, New MMO First Impressions
• Reign Of Guilds, New MMO First Impres...
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