Control Rig has been out there for more than a year now and with all the improvements over time, it has become a really powerful tool to Animate directly inside Unreal Engine and have total control over your Animation in UE4. Since a lot of us are going to use Control Rig more often to Animate inside Unreal Engine, there is something that was missing that we use a lot while animating in Maya or any other DCC Application. That is Image Planes or Reference Planes. So let's see how we can create Image Planes and use them to Animate inside UE4 with Control Rig.
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Video Chapters
00:00 - Intro
00:24 - What's an Image/Reference Plane?
01:32 - Step 01 - Reference Video & Considerations
02:20 - Step 02 - Media Source
02:45 - Step 03 - Media Player
03:20 - Step 03 - Media Texture
03:41 - Step 04 - Material For Media
04:52 - Step 05 - Reference Plane Setup
06:05 - Step 06 - Create Level Sequence
07:01 - Step 07 - Add Control Rig To Sequence For Animation
07:11 - Like, Subscribe & Share the Video
#animation #ue4 #ControlRig
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Hey Guys!
I’m Sonali Singh - a 3D animator in Games. I’ve been animating professionally for the past 3 yrs now. In these past few years, I’ve learned a lot through some mistakes and a lot of hard work. Through this channel I want to share all that I’ve learned so far, be it animation, GameDev, Tips and Tricks for Maya, UE4, and much more.
I started this channel last year during the 2020 lockdown with a lot of support from Amaresh Beuria, who’s been a part of this channel from Day 01 and together our goal is to create the best and most interesting experience for you guys, rather than another boring Tutorial video.
Later in 2020, we founded Rebound Interactive Pvt. Ltd. to take all this to a different level, where we provide Consultancy, Animation, and Rigging Services to Different Studios across the globe and help them achieve their vision with our expertise in UE4, Maya, etc.
You can reach out to us ⬇
[NOTE: Business-related queries only.]
[email protected].
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