Slay the Princess | An Untrusting Vessel | Longplay Walkthrough No Commentary

Published: 22 July 2024
on channel: SvalPlay
278
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Slay the Princess | An Untrusting Vessel | Longplay Walkthrough No Commentary
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*Walkthrough
Enter the Cabin at the start of Chapter 1. You may wish to question the Narrator as much as possible at the begining, choosing the "Look. I'll go to the cabin and I'll talk to her..." dialogue option when it becomes available as a dialogue option.

After reaching the cabin, choose to [Enter the basement] without taking the blade. Make whatever choice you wish on your way down.

Choose to [Examine the chains] when you first meet the Princess. Exhaust all options when your character attempts to leave the basement automatically.

Select [Slay the Princess] twice, then [Finish the job].

Enter the cabin during Chapter 2. Make a clean save, as there are few mutually exclusive Achievements you can unlock with the Witch Princess.

Choose to [Take the blade] before entering the basement, as this will give you the most Achievement options.

The first option is simply [Slay the Princess] again. This will unlock the Wounded Wild path.

Attacking the Witch Princess in the basement during Chapter 2 will unlock the Knives Out and Masks Off Achievement!

To remain on the Witch Princess path, choose to convince the Princess that you won't attack her. To do this, select the following choices:

"Don't worry, the blade isn't for you..."
"Look, I know, I know. Things got messy last time. But I think there's something bigger than both of us at work..."

You can then choose to give the blade to the Witch Princess or not.

Giving the Witch Princess the blade will unlock the Thorn path. To do this, simply select [Give her the blade] twice. Be sure to select "You're beautiful..." to maximize your Achievements during Chapter 3!

Giving the Witch Princess the blade during Chapter 2 will unlock the Past Life Gambit Achievement!

Alternatively, select "Okay. Let's leave. [Leave with the Princess]" to leave WITHOUT giving the blade to the Witch Princess.

One option here is to force the Witch Princess to go first by selecting "You first" (surprise!), followed by "You're the one who said you can't leave here without me...". Finally, select [Stab her in the back].

Stabbing the Witch Princess in the back after convincing her to leave the basement first during Chapter 2 will unlock The Scorpion Achievement!

Otherwise agree to head up the stairs first by selecting "[Step onto the stairs]" before any choice (including "You first").

Choosing to go first when leaving the Witch basement with the Princess will unlock The Frog Achievement!

Both choices will bring you directly to the Long Quiet. Examine the mirror, then agree to leave after meeting the vessel in the Long Quiet. You will return to the beginning of Chapter 1 in a new cycle.

Bringing The Witch to the Long Quiet will unlock the An Untrusting Vessel Achievement!

Alternatively, simply select [Leave her in the basement] as soon as you encounter the Witch Princess. This option is always available whether you took the blade or not.

Attempting to leave the the Witch Princess behind in the basement during Chapter 2 will unlock the Playing it safe Achievement!

This will unlock the The Wild path.


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