This video provides a fix for my first video about saving and loading tilemaps: • Saving and Loading Tilemaps - Unity T...
For some people the InstanceIDs might get changes as they are internal Unity values. Since this never happened for me I thought using this approach should be fine, but I got educated otherwise on my Discord channel.
My first fix, using Unitys AssetDatabase as a fallback solution to retrieve the TileBase data, completly prevents the game from being built. So this was complete crap.
In this video we use our own identifier to make a connection between a saveable reference and the tileBase. This is exemplified by the name. An whole complete working tutorial will be coming soon.
The GitHub repository from the original tutorial has been updated.
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💻 CODE: https://github.com/MichelleFuchs/Savi...
💬 DISCORD: / discord
❤ SUPPORT ME: / velvary
🎮 PLAY MY GAMES: https://velvary.itch.io/
🦜 TWITTER: / velvary1
💡 ...MORE TUTORIALS: / velvarygames
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Timestamps:
00:00 - Intro
01:30 - The Solution
01:52 - Coding the Solution
04:20 - Update the Saving Part
05:52 - Update the Loading Part
06:42 - Conditions
07:02 - Thank you for watching :)
Watch video Let's really fix: Saving and Loading Tilemaps - Unity Tutorial online without registration, duration hours minute second in high quality. This video was added by user Velvary 12 February 2022, don't forget to share it with your friends and acquaintances, it has been viewed on our site 1,491 once and liked it 52 people.