Check out MSI's range of desktop PCs here: https://msi.gm/MSIGamingPCs
In our final video for Avatar: Frontiers of Pandora, Alex Battaglia goes into more depth on the scalability of the game, tests out the improved-but-still-flawed FSR 3 implementation then dives deeply into optimised settings, where - as usual - the PlayStation 5 version of the game offers up a bunch of suggestions in retaining visual quality while ramping up frame-rates.
Optimised Settings, broadly equivalent to PS5 performance mode:
Motion Blur: Off
Depth of Field: Low
Shadow Quality: High
Sun Contact Shadows: Medium
Spot Shadows: High
Spot Shadows Resolution: High
Shadow Proxies: Off
Specular Reflections: Medium
Diffuse Reflections: Medium
Environment Reflection Quality: High
Volumetric Clouds: Medium
Volumetric Fog: 5
Object Detail: 9
BVH Quality: High
Microdetail Quality: Ultra
Particle Detail: High
Scatter Density: High
Dither Fade: On
Spotlight Projection Resolution: 256
Destruction Quality: High
Terrain Tessellation: High
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00:00:00 Introduction
00:01:00 User Experience, Graphics Menu and More
00:03:59 Unobtanium Settings
00:06:45 Software Ray Tracing vs. Hardware Ray Tracing
00:08:09 FSR3 Frame Generation VRR Support?
00:10:27 FSR3 vs DLSS
00:13:01 PS5 Performance Mode vs PC + Optimised Settings
00:22:13 Conclusion
Watch video Avatar: Frontiers of Pandora PC vs PS5 Graphics, Optimised Settings, FSR 3 Breakdown online without registration, duration hours minute second in high quality. This video was added by user Digital Foundry 20 December 2023, don't forget to share it with your friends and acquaintances, it has been viewed on our site 149,928 once and liked it 5.3 thousand people.