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►Lesson Description: In this lesson I continue our refactoring of the 'MeshDraw' function, this time adding translation, rotation, and scale functions for our two meshes. We almost have a little framework where we can start doing some interesting work with more meshes! The next steps will be to start adding in some geometry, lights, textures -- stay tuned into the series as we approach those topics! As always, feel free to join the discussion!
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Watch video OpenGL [Episode 39] Adding MeshTranslate, MeshRotate, and MeshScale online without registration, duration hours minute second in high quality. This video was added by user Mike Shah 31 July 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 66 once and liked it 3 people.