Nope, I don't start with reference photos or sketches... I think and write!
Support the Patreon: / stevelee_gamedev
Join our discord server: / discord
Follow me on Twitter: / essell2
Part 1: Designing the level in text first: • How I design levels in text first, an...
Part 2: Starting to build the skateboard: • Designing gameplay "skateboard first"...
Part 3: Blocking out the final act: • Designing the final act of my escape ...
00:00 - Why I don't start with reference images or sketching layouts
01:16 - Overview of the final result
02:08 - Starting with Goals
03:38 - Listing the elements we have to work with
05:18 - Starting the level Sequence
07:17 - Keeping track of Questions
07:42 - Drawing ideas from the list of Elements
09:25 - Gameplay Beats
11:17 - Recovering Gordon's Suit
12:44 - The importance of Sequence (door before the key)
16:18 - Improving things after the first draft
17:46 - Reading out the "finished" plan
21:52 - Next time, watch me start making the level
This video is part of my Talking About Level Design video series, which I've collected into this playlist: • Talking About Level Design
#leveldesign #halflife2 #process
Watch video How I design levels in text first, and why (HL2 level Part 1) online without registration, duration hours minute second in high quality. This video was added by user Steve Lee (Level and Game Design) 21 June 2022, don't forget to share it with your friends and acquaintances, it has been viewed on our site 48,78 once and liked it 2.4 thousand people.