In this session, Jonathan Quinn and Jonas Nelson explore Dovetail Games' approach to automation within Unreal Engine for performance measurement and analysis. Using the Unreal Engine Automation Testing Framework, the studio has built tools to build, deploy, run, and analyze performance in its Fishing Sim World franchise.
They look at integration and maintenance of the framework, discuss their approach to performance validation, and explore data aggregation and dashboard presentation. Finally, they look at scalability and their current work on migration to Gauntlet.
Great for: programmers interested in automation testing, producers interested in stable delivery and studio efficiency, anyone in QA.
Learn more at http://www.unrealengine.com/games
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