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In this Tutorial, You will learn how to use finalFluid to setup a Fire & Smoke effect contained within a Sphere. A standard 3ds Max wind force is used in creating a more dynamic smoke and fire behavior.
Then, in Part 2 of this video series You will learn how to export velocity information to drive particle animations. Particles will follow the exact behavior of the fluid simulation.
Learn more about the first ever Sparse Grid Realtime Solver for 3ds Max.
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Watch video Free 3ds Max Tutorial: Fire in the Ball Part 1: finalFluid Advanced online without registration, duration hours minute second in high quality. This video was added by user Cebas Visual Technology 31 October 2022, don't forget to share it with your friends and acquaintances, it has been viewed on our site 520 once and liked it 8 people.