CryEngine vs Unity 3D

Published: 09 February 2015
on channel: Techy Help
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What is your opinion of CryEngine vs Unity 3D?

CryEngine makes games so beautiful you could cry.

I’d rather cry in response to the sales figures.

CryEngine’s weakness is a steep learning curve so steep you risk falling off after trying to climb it.

Unity though seems to be the dominant option.

Unity has spawned entire studios. And now Unity Pro remains expensive, but Unity 3D is cheap.

Good, because I cannot afford Unity Pro.

CryEngine is available in a software as a service model, in case you want to try it but may not end up buying it. But CryEngine is not expensive even when you buy it.

Unity has OpenGL and interfaces with a lot of software like Maya, Blender, Cinema 4D and so forth.

In some regards, that simplicity of the tool is why it is easier to use until you have to use another tool to get the effect you want. Fortunately, Unity has better online tutorials.

I’ve heard Unity games have better security than some of their counterparts.

You should fix that through other routes than just the game engine, or just do not use Leadworks.

If Unity is easier to use and to learn, why does CryEngine have a market?

CryEngine does not make you pay for its game engine via game royalties. Pay once for the game development platform and you are done.

I did not realize that Unity was a pay once and pay forever deal.

Unity is probably better than CryEngine in additional modules, too. There are massive databases with assemblies and source code for low or no cost.

I wonder if it adds up in the end.

If you use Unity 3D and C-dot-net, you can do almost anything.

After importing everything else like skins, AI logic and characters in from other tools.

CryEngine does have the ability to let you import stuff from Photoshop and SketchUp.

Those do not strike me as rivaling Blender and Maya.

And getting apps to import from some of the other tools into CryEngine is another thing you have to install. Another weakness of CryEngine is the near lack of environmental audio unless you import it through another application like Audiokinetic Wwise.

I’m not sure the background noise matters that much relative to the pew-pew the game should make.

CryEngine has some environmental audio but not much.

That does not sound like much of a problem to me.

CryEngine has a cool no royalty low cost per month deal, so you can try it and not have to buy it for an arm and a leg. Then, if it is too hard to use, you can switch to Unity.


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