Live2D Rigging Hair Angle XY using blendshapes [timelapse]

Published: 22 October 2024
on channel: Soulty Ragevin
155
10

Full VOD: https://www.youtube.com/live/aj9QsO2G7u4

I used 3D rotation expression for the head.
The flat perspective planes are on the regular parameters while the main deformation of parts are on the blendshape parameters. The only artmeshes I put in the regular parameters are the base head, underfill, and head shadow.
I also haven't touched 'synthesize corners' using this method!

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