NEW: temporary consistent model (no flickering) from yu-li https://github.com/dpredie/TCMonoDepth
Exploring how to Estimate Depth using AI / Deep learning
and using it in Unreal Engine to do Procedural Garbage Matte and Normals generation for relighting
00:00 Intro
00:48 Generate Depthmap
02:50 Procedural Depth Matte
09:47 Generating Normals
14:20 Depth Based Normals Demo
15:08 Depth Based Garbage Matte Demo
15:39 Limitations & Future
16:32 Credits
Colab Notebook: https://github.com/dpredie/Midasv2_1_...
UE Compositing Materials: https://github.com/dpredie/UE4DepthMa...
Ibai Gorodoro's fast midas:
• Midas small 2.1 TFLite monocular dept...
3dsf Channel:
/ @3dsf
Andy Blondin Channel:
/ @andyblondin7384
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