Game Engine Architectures of Tomorrow - Robbie Litchfield
Many modern game engines like Unity Engine, Unreal Engine and Godot are architected for the computing assumptions of yesteryear, written in languages of old, sealed away from the intrinsically parallel and distributed nature of modern computing. The tech and gaming industry has been rife with developments in distributed computing, trust based computing, data storage, GPU architecture and more which fundamentally challenge traditional thinking that go into current generation game engines. This talk embraces these new ideas and paints a picture how radically embracing these new developments will impact gaming and real-time processing.
New Zealand Game Developers Conference - www.nzgdc.com
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