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How I Coded Boids Flocking Simulation
Boids is an algorithm developed by Craig Reynolds in 1986. It aims to emulate the flocking behavior of birds by applying three ...
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Introduction to Phong Lighting
In this GLSL shader tutorial, we will go over the basics of Phong lighting. We start off by understanding the importance of lighting ...
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In this shader tutorial, we will go over the basics of Ray Marching with Signed Distance Fields. We start by understanding the ...
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How to Improve Developer Productivity on VS Code
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Introduction to the Metaverse for Software Engineers
In this tech talk, we go over everything you need to know about coding for the metaverse (as a software engineer). We start off by ...
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Production Increase Through Correlation Analysis in a Cooler of a Combined-Cycle Plant
Learn how TrendMiner helps optimize gas turbine air intake systems in combined cycle coal plants. Through advanced analytics ...
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Noise Functions: Fractional Brownian Motion, Domain Warping, Calculating Normals
In this GLSL shader tutorial, we will go over techniques you can apply to noise functions such as fractional Brownian motion, ...
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I Coded Snake but with Portals in JavaScript
In this game dev experiment, I coded a snake game with portals using Three.js and JavaScript. Code ...
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Performance engineering: being friendly to your hardware - Ignas Bagdonas - Meeting C++ 2024
Practical software does not run in an abstract vacuum, it runs on underlying hardware platforms. Practical software engineering ...
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Introduction to Signed Distance Fields
In this GLSL shader tutorial, we will go over the basics of Signed Distance Fields (SDFs). We will start by setting up a GLSL shader ...
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I Tried Learning Computer Graphics in 6 Months
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In this video, we will go over everything you need to know about WebGPU. We'll start with a history lesson on the state of 3D ...
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A short demo of a 3D audio waveform visualizer built with Three JS featuring Beethoven's Fur Elise. Code ...
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Why I Chose Heroku Over DigitalOcean for my Full Stack Web App
In this web dev tech talk, I go over why I chose Heroku dynos over Digital Ocean droplets for my side project written with Vue, ...
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How to Learn Full Stack Web Development in 2022
I've seen lots of videos going over which web development framework is the best to learn, why you should learn that framework ...
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Why I'm Switching from Vue to React
In this video, I go over my reasons for switching frontend frameworks from Vue to React. It's not an easy decision but after having ...
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Three.js Texture Mapping Tutorial | How to Add Textures to 3D Geometry
In this coding tutorial, we go over textures in Three JS. We start off by going over UV mapping - the process that maps 2D textures ...
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Graphics Programming Interview Question Tutorial
In this shader tutorial, we will go over how to write a GLSL shader that produces a checkerboard pattern. This is a common ...
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How I Learned Unity in 30 Days
In this video, we go over the 10 games I made to learn Unity game development in 1 month. Huge thanks to Game Maker's Toolkit, ...
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Coding a Physics Game with JavaScript + Three.js
In this game dev experiment, I coded Frantic Architect, a mobile game originally made by Will Kwan. Unlike the original game ...
According to your search query Suboptimal engineer, we found a popular video on this topic. After watching the video we recommend you to watch online How I Coded Boids Flocking Simulation free and in good quality, which was uploaded by the user Suboptimal Engineer 01 January 1970 with a duration of 9 hours 00 minute second, he has 57 views and 2 thousand likes.