My way into STEAM. How did I become a game developer by Artalasky

Опубликовано: 07 Март 2017
на канале: ARTALASKY CG - Как создать игру
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Economic game: https://virtonomica.ru/
VK community: https://vk.com/artalasky

Hi! In this video I (Artalasky) am gonna tell you about my way in gamedev, how did I start developing games, how did I get there, which gamedev sites I surfed and what rises'n'falls I had.

Probably, you played the same games and visited the same sites, may be even met me there and chatted together. Hellroom, GCUP, Gamedev.ru are the three biggest sites of Russian gamedev. Hellroom started my way into gamedev with Game Maker Studio, though I already made a couple of games with FPS Creator x9 by NewDisk Piblishing before. That game was Orden of Scarabey and you can play it on publisher's site http://falcoware.com/OrdenOfScarabey.php.

Splinters of life & My Name is Metall can also be downloaded at Falcoware.

Dune 2, Dune 2000, Warcraft 1 and Warcraft 2, Legend of Kyrandia 1 and 2, all Space Quest franchise, Sea Dogs 2 and Worms 2 - these games made my childhood the best ever.

Although there were simpler games like PacMan which I don't even memorize, later I got into shooters (FPS) and the first one was Vietkong which solidified as my preferable genre.
Definitely I did not pass by Call of Duty, Medal of Honor, Brothers in Arms, Commandos and Battlefield.

Later I met the developer of Shut Up and Dig and we made our first game with Game Maker Studio - a hardcore platformer Hardroom.
This is how I left college and fully went into gamedev. We started making games not only by ourselves, but also for our friends. Then Atria Games was born.

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